Sound Design for Multimedia

Foley Production

Stevie C Mixing Foley

Stevie C utilizing Logic Pro to mix the project into surround

The video shows some of the Foley that I have recorded and synthesized as part of my Multimedia module. Please keep in mind that it is (or was) a work in progress so there are some sounds missing.

Stevie C Mixing Foley with Cubase

I composed the background music with my D.A.W. skills - Logic/GarageBand users should recognise the Jam Pack samples and loops. I then exported said background music into Cubase to complete the project.

Stevie C Mixing Foley with Cubase and Reason

I composed the Foley SFX using Cubase and Reason.
I got stuff like gunshots, car engines and zip noises from Reason Oscillators.

I used a portable recorder (Handy H2 & H4) to record my own voice (for the whooshing sounds), then processed these recordings with the NN-XT and NN-19 samplers, attached to a MIDI keyboard for multi-pitched sample playback.

For things like birdsong or rain, I connected 2 AKG C1000S into Cubase and recorded sounds directly in, then treated the sounds with compression, EQ and noise filters. I used a plastic bag and the velcro on a wallet for the footsteps in the snow, again manipulated with noise filters.

Gustav Graves’ snow-mobile-thing was a combination of recorded and synthesized sounds, these including: a cooling fan, a lawnmower motor, a gas burner, an HVAC unit, an umbrella and a range of VST synthesizers.

Alesis Multimix Location Recording

Spot my sandwich!

I have also carried out some field recording, or on-location recording - whichever adequately describes operating a DAW and mixing desk from the back of a moving Honda Civic. I had rigged up two SM57s to the engine, a D112 to the exhaust (don’t ask) and a C1000S inside - under the footwell. These were connected to an Alesis Multimix which was powered with a SkyTronic (nothing but the best) DC/AC power inverter.
I had prepared for everything, except the engine stalling.

Having more time on the project would enable me to record the remainder of the sounds, and apply more processing to the existing sounds to produce them to a better standard.